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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.02.11 11:24:14 -
[1] - Quote
Andromeda Duodi wrote:I haven't seen the idea of capital ships being moored on the outside of the citadel been mentioned in a while, has this idea been ditched entirely?
'Tethered' and no... |
Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.02.11 15:08:43 -
[2] - Quote
Yasuo Aldent wrote:So, I noticed that the service modules.....................
Additionally, I'm not sure if anyone else is worried, but allowing the keepstar in HS is just about stupid......................
I think your first point is a little confused - but essentially correct. Provided you don't use any fuel-using service modules in your citadel (you just live in it) - then it will cost no fuel.
However, whilst I disagree, if the XL Citadels do become considered 'invulnerable' because no one will bother to take them down - this will actually result in a proliferation of them in HS!
I actually think that the first few will indeed get destroyed............................
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.02.13 16:05:07 -
[3] - Quote
Tyranis Marcus wrote:So it sounds like fuel block costs will be going up with the stront addition, so the current poses will become more expensive to operate. Will the fuel consumption on those be reduced to compensate?.................
It would be kind of silly if they did - given the realistic desire to wish to encourage people to remove POSes in favour of Citadels.
Which is why, perhaps, that the 'Assembly Arrays' and 'Drilling Rigs' may need to come sooner rather than later...
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.02.15 10:14:49 -
[4] - Quote
Oxide Ammar wrote:Can someone explain to me why Citadels became one pack to go structure for marketing, researching and advertisement and may be drilling platform (?) while the original idea was to have every one of these in separate structure. Did I miss something ?
Not as far as I know...
The Citadel is supposed to be the 'Base' - hence having the majoring on defence - but therefore also Market, Clones, etc. However, it will also be able to fit some of the other modules that are, otherwise, intended mainly for other, later, structures.
If you have only a single structure in a system it will most likely be a Citadel. Therefore it is only reasonable that you can compress at it, for example; but also refine (but not as well as in a Drilling Platform, perhaps, just like a Minmatar Outpost would be better than the others for this); and, ditto, for even manufacture (Assembly Arrays n+Že Amarr Outposts); and then Research/Labs, etc
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.02.15 22:15:02 -
[5] - Quote
Andromeda Duodi wrote:Marcus Tedric wrote:Andromeda Duodi wrote:I haven't seen the idea of capital ships being moored on the outside of the citadel been mentioned in a while, has this idea been ditched entirely? 'Tethered' and no... No, tethered is a different thing entirely. Moored is when a ship is "tied" down with the intention of keeping it still, tethered is just a line fastened between two things and in no way implies any form of stability. I am aware that you are talking about the other feature, which they said was the mooring but renamed but it's really not.
Curiously, whilst I quite agree with your tautological interpretation - I also believe you are probably wrong...
There will be no 'mooring' - specifically, if you get out of your 'tethered' ship it will not disappear and will be vulnerable. If you wish to get out of your ship and leave it 'safe' then you have to dock it (just as now).
Thus 'tethering' as the Devs seem to now want to call it - it actually quite right. You are tethered to the structure and are invulnerable (the new equivalent of the POS shield).
So 'tethering' and 'docking' - no 'mooring'.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
58
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Posted - 2016.02.22 08:35:27 -
[6] - Quote
Gunrunner1775 wrote:let me try it a different way
.........................
now im forced to double the amount of TIME doing stuff for the medium citadel vs what i did for the medium POS
.........................
I understand the point you and others are making - and haven't (because I do not yet think we have enough information to do so properly), run all the numbers myself; however, are you (and others) sure?
Take this trite example....
If I am currently running a Small POS (as many do) in HS to do Ore Compression - and one day that POS will have to be taken down/disappear/traded in.
Small POS & Compression Array -> Medium Citadel + Rigs + Compression module = ~10x the cost
I online it and run it for 1-2 hrs per week - cost 10-20 fuelblocks (and1/2 charters).
In the future it will only be 5/10 fuelblocks........but there's a 360 fuelblock onlining charge - so that's not half, as it could appear, but 36x as much if I do that only once per week as now!
Then again - what you are doing in one POS could perhaps be done in a single structure now?
Or, you put up a structure and let others use it and offset the cost for everyone...
At present we just don't know and haven't explored all the options.
So - it could cost half what it is now under one set of assumptions - or it could cost 50x as much.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
58
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Posted - 2016.02.22 10:55:22 -
[7] - Quote
Oxide Ammar wrote:I have question, Are there any plans to bring Capital ships into Hisec this year ? Since XL Citadels can be deployed in Hisec and I don't recall there will be any individuals/ fleet can take it down by its own with its massive HP and fire power except Capital ships who can do serious balance to that. If not, then deploying XL Citadels gives unfair advantage to mega corps or wealthy ones over smaller corps who wants to open local market and research labs for public.
XL Citadels will be like deploying monuments that can't be removed in near future from game.
No - afaik there are still no plans to bring Caps into HS in any near future.
Prediction: The first XL Citadels in HS will indeed be destroyed - by Battleships, quite happily.
If and when Caps can come into HS to counter what you, I believe wrongly, believe will happen - then it's precisely those 'mega/wealthy Corps' that will use them to crush any smaller competition.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
58
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Posted - 2016.02.22 12:13:52 -
[8] - Quote
Oxide Ammar wrote:Marcus Tedric wrote:................................
No - afaik there are still no plans to bring Caps into HS in any near future. ..................
Actually they mentioned this matter last year in dev blog, so they might do this. I believe that ratio between dread to BS is 3:1 in terms of actual players on the field to take down XL Citadel. You don't need to organize an event to take one down.
Agreed - but I said 'in any near future' - and I'm pretty sure that's still the case. Dreads in HS will be worse in this scenario.
But I will bet that the first XL(s) in HS will indeed be taken down - just for the KM.....
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
59
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Posted - 2016.02.22 22:02:36 -
[9] - Quote
Black Pedro wrote:.... Almost no one shoots a Large POS today, ....................
This will not happen. .................
As I said we will see. Let's all check back on the forums here in a year or so and we can analyze the killboards and decide if XL citadels have been a success at driving content in highsec.
I know where my money is.
Yes, in some respects you're quite right. I've run, successfully, Large POS in HS and LS for many years in the past - and never were they successfully, if at all, attacked - mainly, I might presume, because it wasn't worth it - as you quite rightly point out.
However, I know where my money is at too.
Some, perhaps not all, and eventually things will settle...........of the first HS XLs will, absolutely and positively be blown up.
Just because they can.
I've never been PvP-mad - not my style (RL effect). But this WILL happen just for the Kill Mails - and no other reason at all.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
59
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Posted - 2016.02.23 10:34:47 -
[10] - Quote
Oxide Ammar wrote:You all talking about XL Citadels in Hisec like it is gonna be single incident, Overtime they will start to pile up in Hisec with no one ever able to take them down. In addition people tends to forget that these XL will be manned and shoot back so any fight happens on Grid of XL Citadel can be translated into BS fleet vs BS flee with Capital support (XL Citadel).
Not at all. Yes, whilst I am convinced that at least a few of them will simply be blown up early on; that's not the same as later on.
An XL, fully fitted, rigged and doing 'useful stuff' could easily run to getting on for 200b (and the rigs are non-refundable). Yes, there will be a few done simply because some are very 'space rich'; but many in HS are somewhat more 'sensible', let alone risk averse.
There will be an ongoing cost to running these that will be far from insignificant. The more there are, then that cost will not be re-couped so easily. That's one thing that will serve to limit them.
However, this is a game and there will, one day, be rather a lot of them around. At that point there will arise a group who can indeed raise the troops possible just to take them down - more prey, more predators - for there is isk to be made (let alone those KMs).
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
59
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Posted - 2016.02.25 08:44:51 -
[11] - Quote
Hein Virpion wrote:.....................
I was wondering if ALL citadels including the replacement of those silly POS towers are being replaced as well. ...............
They have said fairly clearly....
The 'Citadel Expansion' will introduce Citadels - the first of the new structures. The others will follow later(tm)
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
59
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Posted - 2016.02.25 11:24:40 -
[12] - Quote
Amarisen Gream wrote:Question - are we getting a module that allows Citadels to interact with Custom Offices and PI?
I've certainly never seen such - and in fact I wouldn't expect such.
PI interaction would remain via Space Launches and POCOs (and you won't be able to deploy a Citadel within 600km of any other structure).
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
59
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Posted - 2016.02.25 15:58:43 -
[13] - Quote
Amarisen Gream wrote:Jinrai Tremaine wrote:.......................... I'm pretty sure it's intended to be added in in the future to allow Citadels to take over the role of POCOs. It was mentioned back in the original devblog first discussing the new Structures: Quote:They will also take over the role of Customs Offices, if placed near planets. .................. Thanks for share and refreshing my memory. I was just thinking, we as much PI as these things are going to take, it would be nice to have some update to the system to make it not so mind numbing.
And me too - happy to be wrong and, re-reading the quote I now do sort of remember that now...
However, I'm still rather surprised! For just the reasons you mention.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
59
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Posted - 2016.02.28 19:30:25 -
[14] - Quote
Octavious0506 wrote:So I have not seen it anywhere, so what is going to happen to all those POSes in space when Citadel is released?
Nothing.
Not for a while at least.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Marcus Tedric
Zebra Corp Goonswarm Federation
64
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Posted - 2016.03.18 14:53:48 -
[15] - Quote
Soldarius wrote:Reposted from TEST forums: ................. Total cost: 39,445,049,766. Roughly the same as a supercarrier.
.............[/quote]
TBH that figure for an XL T2 rig is not entirely unexpected - we have had plenty of indication that the 'rigs would be the expensive and destructible' element in Citadels - particularly to discourage taking them down again too easily for little cost. As an XL Hull is 135b.....
For a hull, that's double a Super's price actually.
Overall I might suggest that half that amount would be reasonable - but it depends how much the disincentive to take Citadels back down should be.
Moreover - if that T2 rig will enable an XL to one-shot a Titan - perhaps entirely reasonable.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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